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margin:0 auto; text-align:center; padding:30px 0; } .t-footer .t-footer-curseLinks>ul:before,.t-footer .t-footer-curseLinks>ul:after { content:""; display:table; } .t-footer .t-footer-curseLinks>ul:after { clear:both; } .ie8 .t-footer .t-footer-curseLinks>ul { zoom:1; } .t-footer .t-footer-curseLinks>ul>li { display:0; -moz-box-orient:vertical; display:inline-block; vertical-align:middle; margin:0 8px; font-size:11px; text-transform:uppercase; } .t-footer .t-footer-curseLinks>ul>li a { color:#666; } .t-footer .t-footer-curseLinks>ul>li a:hover { color:#ff5f14; } .t-footer .t-footer-createdBy { background:#101010; clear:both; text-align:center; color:#4d4d4d; padding:20px 0 40px; text-transform:uppercase; } .t-footer .t-footer-createdBy>* { display:0; -moz-box-orient:vertical; display:inline-block; vertical-align:middle; } .t-footer .t-footer-createdBy .curse-logo { background-image:url(../Img/icon-curse-logo-footer.png); width:35px; height:50px; margin:0 1em; } .t-footer .t-footer-createdBy .happy-pants { display:block; clear:both; margin-bottom:0; padding:20px 0 0; } .t-footer .return-to-top { background:url(../Img/icon-back_to_top.png) no-repeat right center; padding-right:24px; position:absolute; top:-30px; width:1000px; margin:0 auto; text-align:right; display:block; font-size:11px; font-weight:bold; height:30px; line-height:30px; } .t-footer .return-to-top a:hover { color:#ff5f14; } /* --------------------------------------------------------------------------- Footer ad hack, remove after code push -JB (4/18/13) - Specificity issues due to old code --------------------------------------------------------------------------- */ /* Temp Wrapper */ .show-ads { position: relative; } /* Header */ .show-ads .t-footer .t-footer-curseNetwork { border-top: none; } .show-ads .t-footer-curseNetwork > header:first-child { border-top: 1px solid #333; width: 50%; } .show-ads .t-footer-curseNetwork > header:first-child .t-footer-jumpLink { margin-right: 10px; position: relative; } .show-ads .t-footer-curseNetwork > header:first-child .t-footer-jumpLink:after { background: #151515; content: ""; height: 100%; position: absolute; left: 100%; width: 10px; } /* Featured Items */ .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem { float: none; margin-left: 0; overflow: hidden; width: 50%; } .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem h4 { float: left; position: relative; z-index: 2; } .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl { border-radius: 0 8px 8px 0; height: 91px; overflow: hidden; padding-left: 28px; position: relative; top: 11px; left: -10px; width: auto; } /* Remove 3rd & 4th featured sites */ .show-ads .t-footer .t-footer-featureItem:nth-child(3), .show-ads .t-footer .t-footer-featureItem:nth-child(4) { position: absolute; left: -99999px; } /* Med Rect */ .show-ads .footer-ad-medRect { margin-right: -490px; position: absolute; top: 45px; right: 50%; } A shortage on Warriors - Page 3 - Guild Wars Forums - GW Guru
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Old Jun 29, 2005, 01:50 AM // 01:50   #41
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Nawh... initially I didn't mind wa/mo. But lately I'm getting tired of so many of them not dealing any damage. Not following target.

Btw I'm talking about tomb, not PvE. I could care less about ppl following target in PvE. It isn't as hard as tomb. But in tomb, that kind of idiocy just costs too much time.

Personally I'd avoid any w/mo I dunno personally from my group. Just too many selfish/noobish players, who thinks that self healing is the way to go. They end up doing crap damage and hence can't get the enemy monk killed.

ps. I don't think w/mos are inherrently bad. I'm even making one myself. I just think that 99% of the times w/mo are being played by noobs who don't know better.
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Old Jun 29, 2005, 01:50 AM // 01:50   #42
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Originally Posted by salja Wachi
ummmm after finishing the game on 3 characters i can tell you that MOST warriors are not good and harm your team. it is not a "few" likeyou say, it is MOST!!!

how many missions have i been on where the warrrior listens to no one, and just goest straight into mobs. countless.

soplease do not try and say that good wariors are in the majority cause that is simply not accurate from what i have seen in 800+ hours playing
You should just make a warrior and show everyone how a good warrior should be played.

I myself have played all professions and the warrior has its own place in a group.
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Old Jun 29, 2005, 01:55 AM // 01:55   #43
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Originally Posted by Davros the Wicked
I'm a warrior and i know not to rush into hordes of enemies, how to pull, how to wait for casters mana to recharge.
I think it's most people that are morons, not just the warriors.

Just the other day we had an elementalist in Elona tell us that we had to run through the horde of minotaurs at the beginning and not to fight any of them.
After running to a dead end and dying from thirty minotaurs beating on him, he started calling us retards for not following him and logged out. wtf???

Anyway, i've seen every class rush ahead, not listen, and do stupid crap equally.
So don't assume every warrior you meet is an idiot =)
Aack the elementalist is partly right. You don't have to fight the first batch of minataurs if you know how to sneak. If they got aggroed, then you have to fight I suppose.
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Old Jun 29, 2005, 02:03 AM // 02:03   #44
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Personally, I'm tired of all this "99% warriors suck" BS. There are people who do not know how to play in *any* class, except that when someone who is supposed to "tank" for whole party fails at it, it's clearly more evident than monk failing to heal 'cause he was busy talking or caster not retreating when under attack.
It's simply boring and annoying to hear this repeated BS. There are good warriors - those 10% you're talking about are probably "more than good". You don't praise warrior when he tanks group of mobs that would slaughter the entire party otherwise, do you? You treat it as normal thing - and if he makes tiny mistake, it's obviously "typical W/Mo noob".

And getting back to topic - not enough warriors? There's plenty everywhere I go. It seems like Mesmers and Monks are least popular.
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Old Jun 29, 2005, 02:50 AM // 02:50   #45
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Believe it or not, near minerals springs and on the fire island chain there is a lack of warriors sometimes.
I would like to know when you are on... and when you're noticing this shortage... Maybe I could get on at that time and actually finish this game with one of my two ascended characters.

I apparently chose the wrong characters to PvE with, N/Me and W/Mo. Due to the prejudice against the W/Mo combo, most people believe that I'm just as much a "n00b" as the next W/Mo... My W/Mo is my third character, made initially to help my guild, I'm a team player... but there is no way to convey that with sincerity in a "lfg" statement. Because everyone says that... but few actually mean it...

And because everyone has the minion-mancer as the default Necromancer in their heads, no one wants to group with that character either... or they only want to take my necro if he has a certain skill...

Sorry for the slight hijack.... you may now resume your regularly scheduled thread... already in progress...
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Old Jun 29, 2005, 02:57 AM // 02:57   #46
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IMHO most warriors I run into actually listen. The majority I see who dont listen are Monks and Ele's trying to run into a huge mob. Monk trying to smite and the Ele trying to get his ub3r l33t fire storm off.

My 2 cents

Dont flame me.
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Old Jun 29, 2005, 04:05 AM // 04:05   #47
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Quote:
Originally Posted by MaglorD
Aack the elementalist is partly right. You don't have to fight the first batch of minataurs if you know how to sneak. If they got aggroed, then you have to fight I suppose.


Actually he was more than just partly right. It is very possible to just grab the crystal and make a beeline for the ghost at the gate to the actual timed portion of the mission, skipping (almost) all the minotaurs. As soon you reach that ghost the cutscene will transport the entire party to that point, breaking most aggro they have aquired. You might still have to kill a couple minotaurs, but overall it saves a chunk of time. I did this a few times with a group of henchies when I was capturing elites in Elona and didn't want to mess around with the minotaurs.

Of course if the Elementalist in question ran off on his own without confirming that the party was coming too he was an idiot and deserved to die. Personally I would reserve rushing like this for when you are doing Elona's with henchies, or possibly if you have an already experienced group. With a PuG the minotaur section is a good chance to shake out any kinks in teamwork before actually digging into the real mission.
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Old Jun 29, 2005, 06:50 AM // 06:50   #48
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all classes have about the same amount of morons, actually.

you only notice it in monks or warriors though, cause their idiocy is more apt to cause devastation to the entire team. if the ele is sitting in the back casting fire spells with a pure air spec, who is gonna know?
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Old Jun 29, 2005, 08:40 AM // 08:40   #49
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Actually as a monk, I've noticed that the highest amount of idiots are among secondary warriors. Sure a lot of primaries go rushing in there like there was no tomorrow, but atleast they can take a lot of the heat, the secondaries can't. They still do the same as the primaries though, just with ~20 less armor.
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Old Jun 29, 2005, 11:17 AM // 11:17   #50
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Originally Posted by ManadartheHealer
Perhaps people have finally realized that playing as a warrior is boring as hell?
It does feel silly to be a big buff brawny bruiser tank yet unable to do any worthwhile damage. Soloing with a warrior primary is slow as hell because every battle takes forever, and you die a lot because Alesia is, frankly, only marginally smarter than Gwen. Joining a PUG with a warrior primary means your job is to simply stand in the way of mobs (occasionally interrupting if the enemy are casters) while other people kill them.

Fun?

Not really.

The funniest class to play, for me, is ranger, followed by monk. Both do serious damage (compared to a warrior, anyway) and have a wide array of attacks/defences available to them.
Necros and elems seem more limited in their choices, but I've not played either much.

Mesmer... My main character is a secondary mesmer, but I still haven't got a handle on that class.
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Old Jun 29, 2005, 12:59 PM // 12:59   #51
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...and fire-elemental-tanks.
Or as my monk would like to call them, "Mana Sinks".

On topic, Warriors are probably the last class I would ever use in the same sentence as "minority".
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Old Jun 29, 2005, 02:00 PM // 14:00   #52
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Everytime I start a group and we get about halfway full, I'll suddenly be overwhelmed with all these Warriors trying to self-invite themselves. I usually never pick them, seeing as they are most likely too lazy to help out since they were too lazy to decently look for a group. However, a shortage(if there is one) of warriors is nothing to complain about. I just beat Hell's Precipice in one try for a skill cap with a group consisting of only 1 warrior, and he wasn't even that good.
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Old Jun 29, 2005, 02:40 PM // 14:40   #53
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Quote:
Originally Posted by Numa Pompilius
It does feel silly to be a big buff brawny bruiser tank yet unable to do any worthwhile damage. Soloing with a warrior primary is slow as hell because every battle takes forever, and you die a lot because Alesia is, frankly, only marginally smarter than Gwen. Joining a PUG with a warrior primary means your job is to simply stand in the way of mobs (occasionally interrupting if the enemy are casters) while other people kill them.

Fun?

Not really.

The funniest class to play, for me, is ranger, followed by monk. Both do serious damage (compared to a warrior, anyway) and have a wide array of attacks/defences available to them.
Necros and elems seem more limited in their choices, but I've not played either much.

Mesmer... My main character is a secondary mesmer, but I still haven't got a handle on that class.
I actually have the most fun double teaming with a friend of mine whom playes a ranger/mesmer. (me being a warrior/necro)

sure i'm basiclly keeping the mob from his face, but i wouldn't say that that's the only thing i do.

also your statement about Alesia is so true, mostly i don't even bother to bring her along because she will get me killed even faster with her rushing forward like a noob warrior as talked about in this thread.
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Old Jun 29, 2005, 02:57 PM // 14:57   #54
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I have a necro primary and a monk primary in game, well after reading this I find there's alot of bozo's that play like crap. Yeah i've seen warriors rush ahead and jump into their death by a gang of trolls. And then i've seen elementalists try to tank spiders thinking it's only a spider, that's until they are out of mana. I've also had lousy monks in a group that can't even cast a bandage for themselves. so maybe we shouldn't really bash a class but just bash moronic players instead. My RL friend plays a warrior but very cautiously he shoots a bow and arrow to lure a few and then bashes them with his axe when they are close without aggroing everyone.
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Old Jun 29, 2005, 03:12 PM // 15:12   #55
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How farder you come in the game, the fewer Warriors you will see, and I guess I know why. The Warrior is the perfect proffesion for the people less experienced. That just want to kill monsters with there sword, and nothing else. But all the other proffesions are for more experienced people, like the Monk, probably the hardest proffesion to master, you will see them enough later on in the game.

It's just a guess off course, but it would be an option
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Old Jun 29, 2005, 03:30 PM // 15:30   #56
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Well, I'm not that far along with my new char, but FWIW my new Mo/E so far tanks at least as well if not better than my W/Me, does much more damage, and is easier to solo with. I doubt my W/Me could've soloed (no henches) 6 charr at lvl 8, but my Mo/E does.

I never felt very uber with my W/Me, but my Mo/E feels like a fricking GOD.

W's are getting a raw deal, IMO, especially if they use sword (do the sword skills ever suck!), and it gets worse the further in the game one gets. At ascension I simply abandoned my then lvl 20 W/Me - there simply was no way to solo ascension with that build.
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Old Jun 29, 2005, 05:32 PM // 17:32   #57
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Another silly thread...

As if some secret IQ test is administered to the player at the character creation screen and compels them to play W/Mo if they score low.

Player skill determines all character outcomes...period, not what class they play. Warriors are a good starting chracter. Methinks playing snobs like to look down on them because they no longer play their W/Mo and feel they are beneath them.

This line of thinking is laughable, short-sighted and just plain untrue.

Utter nonsense.
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Old Jun 29, 2005, 06:03 PM // 18:03   #58
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So much haters. Hate. Hate. Hate.

From my experience, the worst type of players are those who think they know everything and blast everyone who does something different wrong. During my first time through the game (in particular the last few stages), I somehow managed to team myself up with self-proclaimed "veteran" leaders (r/e, w/e, e/me) who always complained how everyone should listen to him and how stupid everyone else on the team was when something went wrong. They always gave the argument that they had already finished the game with "x" characters, or been playing for "xxx" hours, or that their guild played PvP. Since I was a newbie warrior/monk, who was I to argue against such distinguished and experienced players?

Many times these experienced players would be rushing (leading) the team through the map, giving non-stop directions and super mad compass clicking action as if he was on some form of anti-depressant drug.

Think about it. If one was a noob warrior (or of any class) and going into uncharted territory, why the hell would the new player be leading the party, engaging combat and giving mad directions on the compass as if he knew what was going on?

The last time I was in an all new player team, we moved REALLY slow. We weren't really sure what we had to do or where to go, we were terrible at using our skills effectively and to be seperated from the team was asking to be killed. Heck, even getting into combat was a slow process as we knew that alone no one had a chance against 2-3 charrs units.

The way I see, veteran players are just as much responsible for how well a team performs as new players. There is too much finger pointing at the new people when perhaps the true culprits are the veterans themselves. If the veterans can't set an example, who are they to judge the new people?

Not to say that all people are like this but some veterans are too lost in themselves to see it.
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Old Jun 29, 2005, 06:42 PM // 18:42   #59
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/applaudes above post
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Old Jun 29, 2005, 07:01 PM // 19:01   #60
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Quote:
Originally Posted by ManadartheHealer
I once got two good warriors in the same group. I said in local chat "Group needs two tanks. Must have an IQ of over 5". I netted one good W/E, and a W/M with an IQ of 6
*waits for Manadark to finally get his own talkshow*
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